Large City: Slæ̈rn Éxï-hont

Slæ̈rn Éxï-hont

Slæ̈rn Éxï-hont
Example Gnoll architecture.
StateOlatkana
ProvenceOstmonwa Principality
RegionFië Notyod-styik Fields
Founded1525
Community LeaderLord Lloyd
Area138 km2 (55 mi2)
Average Yearly Temp3°C (37°F)
Average Elevation2796 m (9173 ft)
Average Yearly Precipitation204 cm/y (80 in/y)
Population32826
Population Density237 people per km2 (596 people per mi2)
Town AuraMysticism
Naming
Native nameSlæ̈rn Éxï-hont
Pronunciation/hutˈso/ /hont/
Direct Translation[nice] [pear]
Translation[Not Yet Translated]

Slæ̈rn Éxï-hont (/hutˈso/ /hont/ [nice] [pear]) is a subtropical Large City located in the Ostmonwa Principality of the Olatkana.

The name Slæ̈rn Éxï-hont is derived from the Sylvin language, as Slæ̈rn Éxï-hont was founded by Naykhi̊, who was culturaly Gnoll.

Climate

Slæ̈rn Éxï-hont has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being an icy 17°C (62°F) and its average temperature during the winter being a cold -10°C (14°F). Slæ̈rn Éxï-hont receives an average of 204 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Slæ̈rn Éxï-hont covers an area of nearly 138 km2 (55 mi2), and an average elevation of 2796 m (9173 ft) above sea level.

Overview

Slæ̈rn Éxï-hont was founded durring the early 16th century in spring of the year 1525, by Naykhi̊. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Naykhi̊.

Slæ̈rn Éxï-hont was built using the conventions of Gnoll durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Éxï-hont is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Slæ̈rn Éxï-hont is buildings are grouped arround an odd layout of spacious carved bedrock streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Slæ̈rn Éxï-hont's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The city's political statment focused walls are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Slæ̈rn Éxï-hont gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Slæ̈rn Éxï-hont brings to mind.

Civic Infrastructure

Slæ̈rn Éxï-hont possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Slæ̈rn Éxï-hont has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Éxï-hont has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Éxï-hont. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Éxï-hont's parks.

Slæ̈rn Éxï-hont has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Éxï-hont.

Slæ̈rn Éxï-hont has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Éxï-hont has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Éxï-hont has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Éxï-hont has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Éxï-hont has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Éxï-hont has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Éxï-hont has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Éxï-hont's public wards, blessings, and other arcane systems.

Slæ̈rn Éxï-hont has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Slæ̈rn Éxï-hont possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Éxï-hont's grid is powered by a boiler and turbine based power plant.

Slæ̈rn Éxï-hont's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn Éxï-hont has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Éxï-hont has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Éxï-hont has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Éxï-hont's natural decorations nor waterways.

Slæ̈rn Éxï-hont has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Éxï-hont has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Éxï-hont has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Slæ̈rn Éxï-hont's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Slæ̈rn Éxï-hont snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Penguin near Slæ̈rn Éxï-hont are known to be more aggressive than normal.

Slæ̈rn Éxï-hont's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Elven High Magic energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 60
  • Farmers: 91
  • Farm Laborer: 193
  • Hunters: 109
  • Milk Maids: 74
  • Ranchers: 43
  • Ranch Hands: 85
  • Shepherds: 80
    • Farmland: 131304 m2
    • Cattle and Similar Creatures: 8206
    • Poultry: 98478
    • Swine: 6565
    • Sheep: 328
    • Goats: 65
    • Horses, Mounts, and Beasts of Burden: 3282

Craftsmen

  • Arms and Toolmakers: 69
  • Blacksmiths: 72
  • Bookbinders: 41
  • Buckle-makers: 46
  • Cabinetmakers: 71
  • Candlemakers: 117
  • Carpenters: 97
  • Clothmakers: 102
  • Coach and Harness Makers: 35
  • Coopers: 80
  • Copper, Brass, Tin, Zinc, and Lead Workers: 44
  • Copyists: 32
  • Cutlers: 27
  • Fabricworkers: 76
  • Farrier: 198
  • Furriers: 21
  • Glassworkers: 109
  • Gunsmiths: 65
  • Harness-Makers: 31
  • Hatters: 59
  • Hosiery Workers: 22
  • Jewelers: 37
  • Leatherwrights: 93
  • Locksmiths: 33
  • Matchstick makers: 49
  • Musical Instrument Makers: 46
  • Painters, Structures and Fixtures: 41
  • Paper Workers: 48
  • Plasterers: 42
  • Pursemakers: 54
  • Roofers: 35
  • Ropemakers: 33
  • Rugmakers: 32
  • Saddlers: 60
  • Scabbardmakers: 67
  • Scalemakers: 35
  • Scientific, Surgical, and Optical Instrument Makers: 20
  • Sculptors, Structures and Fixtures: 31
  • Shoemakers: 30
  • Soap and Tallow Workers: 104
  • Tailors: 262
  • Tanners: 42
  • Upholsterers: 48
  • Watchmakers: 42
  • Weavers: 88
  • Whitesmiths: 26

Merchants

  • Adventuring Goods Retellers: 22
  • Arcana Sellers: 23
  • Beer-Sellers: 43
  • Booksellers: 54
  • Butchers: 91
  • Chandlers: 96
  • Chicken Butchers: 81
  • Entrepreneurs: 34
  • Fine Clothiers: 80
  • Fishmongers: 78
  • Florists: 20
  • Potion Sellers: 54
  • Resellers: 117
  • Spice Merchants: 45
  • Wine-sellers: 63
  • Wheelwright: 52
  • Woodsellers: 31

Service workers

  • Bakers: 193
  • Barbers: 168
  • Coachmen: 48
  • Cooks: 126
  • Doctors: 75
  • Gamekeepers: 50
  • Grooms: 29
  • Hairdressers: 109
  • Healers: 97
  • Housekeepers: 99
  • Housemaids: 172
  • House Stewards: 91
  • Inns: 30
  • Laundry maids: 60
  • Maidservants: 126
  • Nursery Maids: 64
  • Pastrycooks: 109
  • Restaurateur: 136
  • Tavern Keepers: 136

Specialized Laborer

  • Ashworkers: 45
  • Bleachers: 30
  • Chemical Workers: 19
  • Coal Heavers: 69
  • In-Town Couriers: 78
  • Long Haul Couriers: 74
  • Dockyard Workers: 66
  • Gas Workers: 16
  • Hay Merchants: 27
  • Leech Collectors: 92
  • Millers: 80
  • Miners: 71
  • Oilmen and Polishers: 50
  • Postmen: 72
  • Pure Finder: 41
  • Skinners: 96
  • Sugar Refiners: 18
  • Tosher: 53
  • Warehousemen: 105
  • Watercarriers: 69
  • Watermen, Bargemen, etc.: 96

Skilled Laborers

  • Accountants: 43
  • Alchemist: 47
  • Clerk: 61
  • Dentists: 34
  • Educators: 101
  • Engineers: 48
  • Gardeners: 33
  • Mages: 24
  • Plumbers: 34
  • Pharmacist: 38
  • Professors: 14
  • Scientists: 25
  • Wizards: 14

Civil Servants

  • Adventurers: 31
  • Bankers: 45
  • Civil Clerks: 72
  • Civic Iudex: 36
  • Consultants: 21
  • Exorcist: 71
  • Fixers: 38
  • Kami Clerk: 62
  • Landlords: 65
  • Lawyers: 38
  • Legend Keepers: 53
  • Militia Officers: 273
  • Monks, Monastic: 99
  • Monks, Civic: 96
  • Historian, Oral: 76
  • Historian, Textual: 39
  • Policemen, Sheriffs, etc.: 74
  • Priests: 156
  • Rangers: 43
  • Rat Catchers: 47
  • Scholars: 51
  • Spiritualist: 57
  • Slayers: 18
  • Storytellers: 123
  • Military Officers: 117

Cottage Industries

  • Brewers: 93
  • Comfort Services: 156
  • Enchanters: 37
  • Herbalists: 36
  • Jaminators: 113
  • Needleworkers: 113
  • Potters: 55
  • Preserve Makers: 93
  • Quilters: 47
  • Seamsters: 182
  • Spinners: 96
  • Tinker: 36
  • Weaver: 82

Artists

  • Actors: 35
  • Architects: 12
  • Bards: 50
  • Costumers: 20
  • Dancers: 40
  • Drafters: 20
  • Engravers: 26
  • Fine Furniture Carpenters: 16
  • Glaziers: 34
  • Inlayers: 30
  • Musicians: 93
  • Painters, Art: 16
  • Playwrights: 34
  • Sculptors, Art: 28
  • Wood Carvers: 102
  • Writers: 102

Produce Industries

  • Butter Churners: 117
  • Canners: 99
  • Cheesmakers: 105
  • Ice Merchants: 14
  • Millers: 65
  • Picklers: 54
  • Smokers: 42
  • Stockmakers: 36
  • Tobacconists: 52
  • Tallowmakers: 69

12423 of Slæ̈rn Éxï-hont's population work within a Foundational Occupation.

19747 of Slæ̈rn Éxï-hont's population do not work in a formal occupation, but do contribute to the local economy. 656 (2%) are noncontributers.

Points of Interest

Slæ̈rn Éxï-hont produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Slæ̈rn Éxï-hont has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Slæ̈rn Éxï-hont. Slæ̈rn Éxï-hont's militia's elite squad is named after .

History